Update v1.2.0


So, before you get to look at the juicy change-log, I created a Trello account that will help you and me keep the project on-task. There, you can see a calendar that showcases what changes were made to the project and when. You can view it here, https://trello.com/b/Of2OXvA5


+ added rogue asteroids that can damage ships(they're pretty fatal)
+ added a warp screen
+ added signal detection sound
+ added planets with different threat levels (not landing on planets)
* rescaled planets to more accurately represent scale
* rebound upgrade menu key to 2
+ added reverse thrust (control key)
+ made offscreen coordinates disappear at great distances
* fixed audio of menu buttons not changing volume correctly
* redid sounds to more resemble space
+ made ships spawn in conjunction with what planet you are orbitting
* changed help menu positioning
* fixed the camera shaking whenever changing frame
* increased camera scrolling speed a little.
* fixed salvage bar being visible after death
* changed menu background volume
* updated the default data.arr (you might have to reset if stuff is broken)
+ added new site screenshots
+ added a link to the dev-log playlist on youtube
* updated the description of the game
- removed enemy wave system
* fixed salvage not spawning in relation to damage dealt
+ made mouse disappear during gameplay
* fixed the player being able to rotate at infinite speeds
+ added a limit for how many enemies can be on-screen at a time

+ added a button to the in-game tab to get back to gameplay
+ added onscreen info about how to scroll through menus 

* fixed an infinite fuel bug

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